Paladin Class
Class profile
How the Paladin rates across every playstyle, using the same breakdown the picker uses. Want a ranked pick instead? Run the class picker.
Paladin at a glance
Paladin
Holy champions clad in heavy armour, Paladins combine martial skill with divine power. They are famously hard to kill and can step into almost any group role, whether protecting allies as a tank, mending wounds as a healer or smiting foes in melee. Expect a tough, supportive and flexible playstyle.
- DPS
- Healer
- Tank
- Melee
- No pet
Shape of the class
Strengths at a glance
Tap a rating to see why.
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Solo leveling
7
Steady melee damage combined with self-healing and strong defensive spells makes levelling safe and consistent, if not the fastest.
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Dungeons & groups
8
Auras, blessings and the ability to tank, heal or deal damage make Paladins welcome in most groups.
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Raiding
7
Valued as healers and tanks, but demand depends on raid composition and other classes can fill the same slots.
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PvP
6
Very hard to kill and great at supporting a team, but limited mobility makes it hard to stick to targets.
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Farming
5
Safe against several enemies at once, but low area damage makes farming slow.
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Gold efficiency
6
Few ongoing costs, but plate gear and gearing for several roles get expensive.
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Ease of play
8
One of the most forgiving classes for new players thanks to heavy armour and self-healing, with extra depth for those who want it.
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Survivability
9
Plate armour, strong self-healing and powerful emergency defences make Paladins one of the hardest classes to kill.
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Mobility
4
Can shake off slows, but has no real gap closer or escape and relies on average movement speed.
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Profession_synergy
5
Mining and Blacksmithing suit plate gear, and Enchanting helps gear-hungry specs, but there is no unique profession tie-in.
- Easy to play
- Strong survivability
Deep
dive into Paladin↗